	public void perform()
	{
		Faction faction = this.argAsFaction(0);
		if (faction == null) return;
		FPlayer fplayer = this.argAsBestFPlayerMatch(1, fme, false);
		boolean samePlayer = fplayer == fme;
		if (!samePlayer  && ! Permission.JOIN_OTHERS.has(sender, false))
		{
			msg("<b>You do not have permission to move other players into a faction.");
			return;
		}
		if (faction == fplayer.getFaction())
		{
			msg("<b>%s %s already a member of %s", fplayer.describeTo(fme, true), (samePlayer ? "are" : "is"), faction.getTag(fme));
			return;
		}
		if (Conf.factionMemberLimit > 0 && faction.getFPlayers().size() >= Conf.factionMemberLimit)
		{
			msg("<b>The faction %s is at the limit of %d members, so %s cannot currently join.", faction.getTag(fme), Conf.factionMemberLimit, fplayer.describeTo(fme, false));
			return;
		}
		if (fplayer.hasFaction())
		{
			msg("<b>%s must leave %s current faction first.", fplayer.describeTo(fme, true), (samePlayer ? "your" : "their"));
			return;
		}
		if (!Conf.canLeaveWithNegativePower && fplayer.getPower() < 0)
		{
			msg("<b>%s cannot join a faction with a negative power level.", fplayer.describeTo(fme, true));
			return;
		}
		if( ! (faction.getOpen() || faction.isInvited(fplayer) || fme.hasAdminMode() || Permission.JOIN_ANY.has(sender, false)))
		{
			msg("<i>This faction requires invitation.");
			if (samePlayer)
				faction.msg("%s<i> tried to join your faction.", fplayer.describeTo(faction, true));
			return;
		}
		if (samePlayer && ! payForCommand(Conf.econCostJoin, "to join a faction", "for joining a faction")) return;
		fme.msg("<i>%s successfully joined %s.", fplayer.describeTo(fme, true), faction.getTag(fme));
		if (!samePlayer)
			fplayer.msg("<i>%s moved you into the faction %s.", fme.describeTo(fplayer, true), faction.getTag(fplayer));
		faction.msg("<i>%s joined your faction.", fplayer.describeTo(faction, true));
		fplayer.resetFactionData();
		fplayer.setFaction(faction);
		faction.deinvite(fplayer);
		if (Conf.logFactionJoin)
		{
			if (samePlayer)
				P.p.log("%s joined the faction %s.", fplayer.getName(), faction.getTag());
			else
				P.p.log("%s moved the player %s into the faction %s.", fme.getName(), fplayer.getName(), faction.getTag());
		}
	}

	public void perform()
	{
		Faction faction = this.argAsFaction(0);
		if (faction == null) return;
		FPlayer fplayer = this.argAsBestFPlayerMatch(1, fme, false);
		boolean samePlayer = fplayer == fme;
		if (!samePlayer  && ! Permission.JOIN_OTHERS.has(sender, false))
		{
			msg("<b>You do not have permission to move other players into a faction.");
			return;
		}
		if (faction == fplayer.getFaction())
		{
			msg("<b>%s %s already a member of %s", fplayer.describeTo(fme, true), (samePlayer ? "are" : "is"), faction.getTag(fme));
			return;
		}
		if (Conf.factionMemberLimit > 0 && faction.getFPlayers().size() >= Conf.factionMemberLimit)
		{
			msg(" <b>!<white> The faction %s is at the limit of %d members, so %s cannot currently join.", faction.getTag(fme), Conf.factionMemberLimit, fplayer.describeTo(fme, false));
			return;
		}
		if (fplayer.hasFaction())
		{
			msg("<b>%s must leave %s current faction first.", fplayer.describeTo(fme, true), (samePlayer ? "your" : "their"));
			return;
		}
		if (!Conf.canLeaveWithNegativePower && fplayer.getPower() < 0)
		{
			msg("<b>%s cannot join a faction with a negative power level.", fplayer.describeTo(fme, true));
			return;
		}
		if( ! (faction.getOpen() || faction.isInvited(fplayer) || fme.hasAdminMode() || Permission.JOIN_ANY.has(sender, false)))
		{
			msg("<i>This faction requires invitation.");
			if (samePlayer)
				faction.msg("%s<i> tried to join your faction.", fplayer.describeTo(faction, true));
			return;
		}
		if (samePlayer && ! payForCommand(Conf.econCostJoin, "to join a faction", "for joining a faction")) return;
		fme.msg("<i>%s successfully joined %s.", fplayer.describeTo(fme, true), faction.getTag(fme));
		if (!samePlayer)
			fplayer.msg("<i>%s moved you into the faction %s.", fme.describeTo(fplayer, true), faction.getTag(fplayer));
		faction.msg("<i>%s joined your faction.", fplayer.describeTo(faction, true));
		fplayer.resetFactionData();
		fplayer.setFaction(faction);
		faction.deinvite(fplayer);
		if (Conf.logFactionJoin)
		{
			if (samePlayer)
				P.p.log("%s joined the faction %s.", fplayer.getName(), faction.getTag());
			else
				P.p.log("%s moved the player %s into the faction %s.", fme.getName(), fplayer.getName(), faction.getTag());
		}
	}
