	public View onCreateView(LayoutInflater inflater, ViewGroup container,
			Bundle savedInstanceState) {
		View v = inflater.inflate(R.layout.activity_splash_screen, container,
				false);
		v.setOnTouchListener(this);
		Log.d("Debug", "Making new floor, plan for transition");
		Player.getPlayer().getDungeon().GenerateMap();
		Dungeon newFloor = Player.getPlayer().getDungeon();
		Player.getPlayer().roomX = newFloor.start_x;
		Player.getPlayer().roomY = newFloor.start_x;
		return v;
	}

	public View onCreateView(LayoutInflater inflater, ViewGroup container,
			Bundle savedInstanceState) {
		View v = inflater.inflate(R.layout.activity_splash_screen, container,
				false);
		v.setOnTouchListener(this);
		Log.d("Debug", "Making new floor, plan for transition");
		Player.getPlayer().getDungeon().GenerateMap();
		Dungeon newFloor = Player.getPlayer().getDungeon();
		Player.getPlayer().roomX = newFloor.start_x;
		Player.getPlayer().roomY = newFloor.start_y;
		return v;
	}
