	public void load(FMLInitializationEvent event)
	{
		addArmorItem(obsidianHelmet, new ItemStack(Block.obsidian), "Obsidian Helmet", 0);
		addArmorItem(obsidianChestplate, new ItemStack(Block.obsidian), "Obsidian Chestplate", 1);
		addArmorItem(obsidianLeggings, new ItemStack(Block.obsidian), "Obsidian Leggings", 2);
		addArmorItem(obsidianBoots, new ItemStack(Block.obsidian), "Obsidian Boots", 3);
		addArmorItem(redstoneHelmet, new ItemStack(Item.redstone), "Redstone Helmet", 0);
		addArmorItem(redstoneChestplate, new ItemStack(Item.redstone), "Redstone Chestplate", 1);
		addArmorItem(redstoneLeggings, new ItemStack(Item.redstone), "Redstone Leggings", 2);
		addArmorItem(redstoneBoots, new ItemStack(Item.redstone), "Redstone Boots", 3);
		addArmorItem(coalHelmet, new ItemStack(Item.coal), "Coal Helmet", 0);
		addArmorItem(coalChestplate, new ItemStack(Item.coal), "Coal Chestplate", 1);
		addArmorItem(coalLeggings, new ItemStack(Item.coal), "Coal Leggings", 2);
		addArmorItem(coalBoots, new ItemStack(Item.coal), "Coal Boots", 3);
		addArmorItem(lapisHelmet, new ItemStack(Block.blockLapis), "Lapis Helmet", 0);
		addArmorItem(lapisChestplate, new ItemStack(Block.blockLapis), "Lapis Chestplate", 1);
		addArmorItem(lapisLeggings, new ItemStack(Block.blockLapis), "Lapis Leggings", 2);
		addArmorItem(lapisBoots, new ItemStack(Block.blockLapis), "Lapis Boots", 3);
		addArmorItem(enderHelmet, new ItemStack(Item.enderPearl), "Ender Helmet", 0);
		addArmorItem(enderChestplate, new ItemStack(Item.enderPearl), "Ender Chestplate", 1);
		addArmorItem(enderLeggings, new ItemStack(Item.enderPearl), "Ender Leggings", 2);
		addArmorItem(enderBoots, new ItemStack(Item.enderPearl), "Ender Boots", 3);
		addArmorItem(spaceHelmet, new ItemStack(MoreToolsMod_Tools.spaceIngot), "Space Helmet", 0);
		addArmorItem(spaceChestplate, new ItemStack(MoreToolsMod_Tools.spaceIngot), "Space Chestplate", 1);
		addArmorItem(spaceLeggings, new ItemStack(MoreToolsMod_Tools.spaceIngot), "Space Leggings", 2);
		addArmorItem(spaceBoots, new ItemStack(MoreToolsMod_Tools.spaceIngot), "Space Boots", 3);
		addArmorItem(boneHelmet, new ItemStack(Item.bone), "Bone Helmet", 0);
		addArmorItem(boneChestplate, new ItemStack(Item.bone), "Bone Chestplate", 1);
		addArmorItem(boneLeggings, new ItemStack(Item.bone), "Bone Leggings", 2);
		addArmorItem(boneBoots, new ItemStack(Item.bone), "Bone Boots", 3);
		addArmorItem(sugarcaneHelmet, new ItemStack(Item.reed), "Sugarcane Helmet", 0);
		addArmorItem(sugarcaneChestplate, new ItemStack(Item.reed), "Sugarcane Chestplate", 1);
		addArmorItem(sugarcaneLeggings, new ItemStack(Item.reed), "Sugarcane Leggings", 2);
		addArmorItem(sugarcaneBoots, new ItemStack(Item.reed), "Sugarcane Boots", 3);
		addArmorItem(blazerodHelmet, new ItemStack(Item.blazeRod), "Blaze Helmet", 0);
		addArmorItem(blazerodChestplate, new ItemStack(Item.blazeRod), "Blaze Chestplate", 1);
		addArmorItem(blazerodLeggings, new ItemStack(Item.blazeRod), "Blaze Leggings", 2);
		addArmorItem(blazerodBoots, new ItemStack(Item.blazeRod), "Blaze Boots", 3);
		addArmorItem(dirtHelmet, new ItemStack(Block.dirt), "Dirt Helmet", 0);
		addArmorItem(dirtChestplate, new ItemStack(Block.dirt), "Dirt Chestplate", 1);
		addArmorItem(dirtLeggings, new ItemStack(Block.dirt), "Dirt Leggings", 2);
		addArmorItem(dirtBoots, new ItemStack(Block.dirt), "Dirt Boots", 3);
		addArmorItem(glassHelmet, new ItemStack(Block.glass), "Glass Helmet", 0);
		addArmorItem(glassChestplate, new ItemStack(Block.glass), "Glass Chestplate", 1);
		addArmorItem(glassLeggings, new ItemStack(Block.glass), "Glass Leggings", 2);
		addArmorItem(glassBoots, new ItemStack(Block.glass), "Glass Boots", 3);
		addArmorItem(sandstoneHelmet, new ItemStack(Block.sandStone), "Sandstone Helmet", 0);
		addArmorItem(sandstoneChestplate, new ItemStack(Block.sandStone), "Sandstone Chestplate", 1);
		addArmorItem(sandstoneLeggings, new ItemStack(Block.sandStone), "Sandstone Leggings", 2);
		addArmorItem(sandstoneBoots, new ItemStack(Block.sandStone), "Sandstone Boots", 3);
		addArmorItem(brickHelmet, new ItemStack(Item.brick), "Brick Helmet", 0);
		addArmorItem(brickChestplate, new ItemStack(Item.brick), "Brick Chestplate", 1);
		addArmorItem(brickLeggings, new ItemStack(Item.brick), "Brick Leggings", 2);
		addArmorItem(brickBoots, new ItemStack(Item.brick), "Brick Boots", 3);
		addArmorItem(endstoneHelmet, new ItemStack(Block.whiteStone), "Endstone Helmet", 0);
		addArmorItem(endstoneChestplate, new ItemStack(Block.whiteStone), "Endstone Chestplate", 1);
		addArmorItem(endstoneLeggings, new ItemStack(Block.whiteStone), "Endstone Leggings", 2);
		addArmorItem(endstoneBoots, new ItemStack(Block.whiteStone), "Endstone Boots", 3);
		addName(hallowedHelmet, "God's Helmet");
		addName(hallowedChestplate, "God's Chestplate");
		addName(hallowedLeggings, "God's Leggings");
		addName(hallowedBoots, "God's Boots");
		ModLoader.addRecipe(new ItemStack(hallowedHelmet, 1), new Object[]{
			"XXX",
			"XxX",
			Character.valueOf('x'), Block.blockGold,
			Character.valueOf('x'), Item.redstone
		});
		ModLoader.addRecipe(new ItemStack(hallowedChestplate, 1), new Object[]{
			"XxX",
			"XXX",
			"XXX",
			Character.valueOf('x'), Block.blockGold,
			Character.valueOf('x'), Item.redstone
		});
		ModLoader.addRecipe(new ItemStack(hallowedLeggings, 1), new Object[]{
			"XXX",
			"XxX",
			"XxX",
			Character.valueOf('x'), Block.blockGold,
			Character.valueOf('x'), Item.redstone
		});
		ModLoader.addRecipe(new ItemStack(hallowedHelmet, 1), new Object[]{
			"x x",
			"XxX",
			"XxX",
			Character.valueOf('x'), Block.blockGold,
			Character.valueOf('x'), Item.redstone
		});
		addName(goddawnHelmet, "Luzifer's Helmet");
		addName(goddawnChestplate, "Luzifer's Chestplate");
		addName(goddawnLeggings, "Luzifer's Leggings");
		addName(goddawnBoots, "Luzifer's Boots");
		ModLoader.addRecipe(new ItemStack(goddawnHelmet, 1), new Object[]{
			"XXX",
			"XxX",
			Character.valueOf('x'), Block.netherrack,
			Character.valueOf('x'), Item.redstone
		});
		ModLoader.addRecipe(new ItemStack(goddawnChestplate, 1), new Object[]{
			"XxX",
			"XXX",
			"XXX",
			Character.valueOf('x'), Block.netherrack,
			Character.valueOf('x'), Item.redstone
		});
		ModLoader.addRecipe(new ItemStack(goddawnLeggings, 1), new Object[]{
			"XXX",
			"XxX",
			"XxX",
			Character.valueOf('x'), Block.netherrack,
			Character.valueOf('x'), Item.redstone
		});
		ModLoader.addRecipe(new ItemStack(goddawnHelmet, 1), new Object[]{
			"x x",
			"XxX",
			"XxX",
			Character.valueOf('x'), Block.netherrack,
			Character.valueOf('x'), Item.redstone
		});
		CSItems.addItemWithRecipe(invisibilityHelmet, 0, "Invisibility Helmet", 1, new Object[] { "XxX", "X X", 'X', Item.ingotIron, 'x', Item.diamond });

	public void load(FMLInitializationEvent event)
	{
		addArmorItem(obsidianHelmet, new ItemStack(Block.obsidian), "Obsidian Helmet", 0);
		addArmorItem(obsidianChestplate, new ItemStack(Block.obsidian), "Obsidian Chestplate", 1);
		addArmorItem(obsidianLeggings, new ItemStack(Block.obsidian), "Obsidian Leggings", 2);
		addArmorItem(obsidianBoots, new ItemStack(Block.obsidian), "Obsidian Boots", 3);
		addArmorItem(redstoneHelmet, new ItemStack(Item.redstone), "Redstone Helmet", 0);
		addArmorItem(redstoneChestplate, new ItemStack(Item.redstone), "Redstone Chestplate", 1);
		addArmorItem(redstoneLeggings, new ItemStack(Item.redstone), "Redstone Leggings", 2);
		addArmorItem(redstoneBoots, new ItemStack(Item.redstone), "Redstone Boots", 3);
		addArmorItem(coalHelmet, new ItemStack(Item.coal), "Coal Helmet", 0);
		addArmorItem(coalChestplate, new ItemStack(Item.coal), "Coal Chestplate", 1);
		addArmorItem(coalLeggings, new ItemStack(Item.coal), "Coal Leggings", 2);
		addArmorItem(coalBoots, new ItemStack(Item.coal), "Coal Boots", 3);
		addArmorItem(lapisHelmet, new ItemStack(Block.blockLapis), "Lapis Helmet", 0);
		addArmorItem(lapisChestplate, new ItemStack(Block.blockLapis), "Lapis Chestplate", 1);
		addArmorItem(lapisLeggings, new ItemStack(Block.blockLapis), "Lapis Leggings", 2);
		addArmorItem(lapisBoots, new ItemStack(Block.blockLapis), "Lapis Boots", 3);
		addArmorItem(enderHelmet, new ItemStack(Item.enderPearl), "Ender Helmet", 0);
		addArmorItem(enderChestplate, new ItemStack(Item.enderPearl), "Ender Chestplate", 1);
		addArmorItem(enderLeggings, new ItemStack(Item.enderPearl), "Ender Leggings", 2);
		addArmorItem(enderBoots, new ItemStack(Item.enderPearl), "Ender Boots", 3);
		addArmorItem(spaceHelmet, new ItemStack(MoreToolsMod_Tools.spaceIngot), "Space Helmet", 0);
		addArmorItem(spaceChestplate, new ItemStack(MoreToolsMod_Tools.spaceIngot), "Space Chestplate", 1);
		addArmorItem(spaceLeggings, new ItemStack(MoreToolsMod_Tools.spaceIngot), "Space Leggings", 2);
		addArmorItem(spaceBoots, new ItemStack(MoreToolsMod_Tools.spaceIngot), "Space Boots", 3);
		addArmorItem(boneHelmet, new ItemStack(Item.bone), "Bone Helmet", 0);
		addArmorItem(boneChestplate, new ItemStack(Item.bone), "Bone Chestplate", 1);
		addArmorItem(boneLeggings, new ItemStack(Item.bone), "Bone Leggings", 2);
		addArmorItem(boneBoots, new ItemStack(Item.bone), "Bone Boots", 3);
		addArmorItem(sugarcaneHelmet, new ItemStack(Item.reed), "Sugarcane Helmet", 0);
		addArmorItem(sugarcaneChestplate, new ItemStack(Item.reed), "Sugarcane Chestplate", 1);
		addArmorItem(sugarcaneLeggings, new ItemStack(Item.reed), "Sugarcane Leggings", 2);
		addArmorItem(sugarcaneBoots, new ItemStack(Item.reed), "Sugarcane Boots", 3);
		addArmorItem(blazerodHelmet, new ItemStack(Item.blazeRod), "Blaze Helmet", 0);
		addArmorItem(blazerodChestplate, new ItemStack(Item.blazeRod), "Blaze Chestplate", 1);
		addArmorItem(blazerodLeggings, new ItemStack(Item.blazeRod), "Blaze Leggings", 2);
		addArmorItem(blazerodBoots, new ItemStack(Item.blazeRod), "Blaze Boots", 3);
		addArmorItem(dirtHelmet, new ItemStack(Block.dirt), "Dirt Helmet", 0);
		addArmorItem(dirtChestplate, new ItemStack(Block.dirt), "Dirt Chestplate", 1);
		addArmorItem(dirtLeggings, new ItemStack(Block.dirt), "Dirt Leggings", 2);
		addArmorItem(dirtBoots, new ItemStack(Block.dirt), "Dirt Boots", 3);
		addArmorItem(glassHelmet, new ItemStack(Block.glass), "Glass Helmet", 0);
		addArmorItem(glassChestplate, new ItemStack(Block.glass), "Glass Chestplate", 1);
		addArmorItem(glassLeggings, new ItemStack(Block.glass), "Glass Leggings", 2);
		addArmorItem(glassBoots, new ItemStack(Block.glass), "Glass Boots", 3);
		addArmorItem(sandstoneHelmet, new ItemStack(Block.sandStone), "Sandstone Helmet", 0);
		addArmorItem(sandstoneChestplate, new ItemStack(Block.sandStone), "Sandstone Chestplate", 1);
		addArmorItem(sandstoneLeggings, new ItemStack(Block.sandStone), "Sandstone Leggings", 2);
		addArmorItem(sandstoneBoots, new ItemStack(Block.sandStone), "Sandstone Boots", 3);
		addArmorItem(brickHelmet, new ItemStack(Item.brick), "Brick Helmet", 0);
		addArmorItem(brickChestplate, new ItemStack(Item.brick), "Brick Chestplate", 1);
		addArmorItem(brickLeggings, new ItemStack(Item.brick), "Brick Leggings", 2);
		addArmorItem(brickBoots, new ItemStack(Item.brick), "Brick Boots", 3);
		addArmorItem(endstoneHelmet, new ItemStack(Block.whiteStone), "Endstone Helmet", 0);
		addArmorItem(endstoneChestplate, new ItemStack(Block.whiteStone), "Endstone Chestplate", 1);
		addArmorItem(endstoneLeggings, new ItemStack(Block.whiteStone), "Endstone Leggings", 2);
		addArmorItem(endstoneBoots, new ItemStack(Block.whiteStone), "Endstone Boots", 3);
		addName(hallowedHelmet, "God's Helmet");
		addName(hallowedChestplate, "God's Chestplate");
		addName(hallowedLeggings, "God's Leggings");
		addName(hallowedBoots, "God's Boots");
		ModLoader.addRecipe(new ItemStack(hallowedHelmet, 1), new Object[]{
			"XXX",
			"XxX",
			Character.valueOf('X'), Block.blockGold,
			Character.valueOf('x'), Item.redstone
		});
		ModLoader.addRecipe(new ItemStack(hallowedChestplate, 1), new Object[]{
			"XxX",
			"XXX",
			"XXX",
			Character.valueOf('X'), Block.blockGold,
			Character.valueOf('x'), Item.redstone
		});
		ModLoader.addRecipe(new ItemStack(hallowedLeggings, 1), new Object[]{
			"XXX",
			"XxX",
			"XxX",
			Character.valueOf('X'), Block.blockGold,
			Character.valueOf('x'), Item.redstone
		});
		ModLoader.addRecipe(new ItemStack(hallowedHelmet, 1), new Object[]{
			"x x",
			"XxX",
			"XxX",
			Character.valueOf('X'), Block.blockGold,
			Character.valueOf('x'), Item.redstone
		});
		addName(goddawnHelmet, "Luzifer's Helmet");
		addName(goddawnChestplate, "Luzifer's Chestplate");
		addName(goddawnLeggings, "Luzifer's Leggings");
		addName(goddawnBoots, "Luzifer's Boots");
		ModLoader.addRecipe(new ItemStack(goddawnHelmet, 1), new Object[]{
			"XXX",
			"XxX",
			Character.valueOf('X'), Block.netherrack,
			Character.valueOf('x'), Item.redstone
		});
		ModLoader.addRecipe(new ItemStack(goddawnChestplate, 1), new Object[]{
			"XxX",
			"XXX",
			"XXX",
			Character.valueOf('X'), Block.netherrack,
			Character.valueOf('x'), Item.redstone
		});
		ModLoader.addRecipe(new ItemStack(goddawnLeggings, 1), new Object[]{
			"XXX",
			"XxX",
			"XxX",
			Character.valueOf('X'), Block.netherrack,
			Character.valueOf('x'), Item.redstone
		});
		ModLoader.addRecipe(new ItemStack(goddawnHelmet, 1), new Object[]{
			"x x",
			"XxX",
			"XxX",
			Character.valueOf('x'), Block.netherrack,
			Character.valueOf('x'), Item.redstone
		});
		CSItems.addItemWithRecipe(invisibilityHelmet, 0, "Invisibility Helmet", 1, new Object[] { "XxX", "X X", 'X', Item.ingotIron, 'x', Item.diamond });
