	public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
	{
		ArrayList<ItemStack> drops = new ArrayList<ItemStack>();
		drops.add(new ItemStack(blockID, 1, 0));
		if((metadata & 3) > 0)
		{
			drops.add(new ItemStack(MineFactoryReloadedCore.rawRubberItem, 1 + world.rand.nextInt(fortune)));
		}
		return drops;
	}

	public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
	{
		ArrayList<ItemStack> drops = new ArrayList<ItemStack>();
		drops.add(new ItemStack(blockID, 1, 0));
		if((metadata & 3) > 0)
		{
			drops.add(new ItemStack(MineFactoryReloadedCore.rawRubberItem, fortune <= 0 ? 1 : 1 + world.rand.nextInt(fortune)));
		}
		return drops;
	}
