	public void initialize(){
		float sf = this.backgroundScaleFactor;
		InvisibleWalls walls = new InvisibleWalls(sf*52f, sf*52f, sf*550f, sf*52f, this.background); 
		map = new Map(walls);
		this.game = new Game(background);
		this.game.addEntity(map);
		this.game.addEntities(map.walkers);
		this.gameProcess = new GameProcess(game, this.engine, this.starWarsScene);
		this.touchProcess = new TouchProcess(game, this.starWarsScene, this.context);
		this.playersCommandsProcess = new WalkersProcess(game,map);
		this.lasersProcess = new LaserBeamsProcess(game,map);
		this.renderPlayersProcess = new RenderWalkersProcess(game, this.background);
		this.renderBallsProcess = new RenderLaserProcess(game, this.background);
		this.bubblesBallsProcess = new RenderBubbleProcess(game, this.background);
		game.addProcess(this.gameProcess, 1);
		game.addProcess(this.touchProcess, 10);
		game.addProcess(this.lasersProcess, 20);
		game.addProcess(this.playersCommandsProcess, 21);
		game.addProcess(this.renderPlayersProcess, 98);
		game.addProcess(this.renderBallsProcess, 99);
		game.addProcess(this.bubblesBallsProcess, 99);
	}

	public void initialize(){
		float sf = this.backgroundScaleFactor;
		InvisibleWalls walls = new InvisibleWalls(sf*52f, sf*52f, sf*600f, sf*52f, this.background); 
		map = new Map(walls);
		this.game = new Game(background);
		this.game.addEntity(map);
		this.game.addEntities(map.walkers);
		this.gameProcess = new GameProcess(game, this.engine, this.starWarsScene);
		this.touchProcess = new TouchProcess(game, this.starWarsScene, this.context);
		this.playersCommandsProcess = new WalkersProcess(game,map);
		this.lasersProcess = new LaserBeamsProcess(game,map);
		this.renderPlayersProcess = new RenderWalkersProcess(game, this.background);
		this.renderBallsProcess = new RenderLaserProcess(game, this.background);
		this.bubblesBallsProcess = new RenderBubbleProcess(game, this.background);
		game.addProcess(this.gameProcess, 1);
		game.addProcess(this.touchProcess, 10);
		game.addProcess(this.lasersProcess, 20);
		game.addProcess(this.playersCommandsProcess, 21);
		game.addProcess(this.renderPlayersProcess, 98);
		game.addProcess(this.renderBallsProcess, 99);
		game.addProcess(this.bubblesBallsProcess, 99);
	}
