	protected void initUniforms()
	{
		this.addUniform("tColor", new Uniform(Uniform.TYPE.T ));
		this.addUniform("tDepth", new Uniform(Uniform.TYPE.T ));
		this.addUniform("focus", new Uniform(Uniform.TYPE.F, 1.0));
		this.addUniform("aspect", new Uniform(Uniform.TYPE.F, 1.0));
		this.addUniform("aperture", new Uniform(Uniform.TYPE.F, 0.025));
		this.addUniform("maxblur", new Uniform(Uniform.TYPE.I, true));
	}

	protected void initUniforms()
	{
		this.addUniform("tColor", new Uniform(Uniform.TYPE.T ));
		this.addUniform("tDepth", new Uniform(Uniform.TYPE.T ));
		this.addUniform("focus", new Uniform(Uniform.TYPE.F, 1.0));
		this.addUniform("aspect", new Uniform(Uniform.TYPE.F, 1.0));
		this.addUniform("aperture", new Uniform(Uniform.TYPE.F, 0.025));
		this.addUniform("maxblur", new Uniform(Uniform.TYPE.F, 1.0));
	}
