/**
 * This program performance tests for the range image likelihood library.
 *
 *  Esc - quit
 *
 */

#include <pcl/console/print.h>
#include <pcl/console/time.h>
#include <pcl/io/pcd_io.h>
#include <pcl/io/vtk_lib_io.h>
#include <pcl/simulation/camera.h>
#include <pcl/simulation/model.h>
#include <pcl/simulation/range_likelihood.h>
#include <pcl/simulation/scene.h>
#include <pcl/memory.h>
#include <pcl/pcl_config.h>

#include <GL/glew.h>

#ifdef OPENGL_IS_A_FRAMEWORK
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#endif
#ifdef GLUT_IS_A_FRAMEWORK
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif

#include <cmath>
#include <iostream>
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif

using namespace Eigen;
using namespace pcl;
using namespace pcl::console;
using namespace pcl::io;
using namespace pcl::simulation;

std::uint16_t t_gamma[2048];

Scene::Ptr scene_;
Camera::Ptr camera_;
RangeLikelihood::Ptr range_likelihood_;
// This is only used for displaying
RangeLikelihood::Ptr range_likelihood_visualization_;

int cols_;
int rows_;
int col_width_;
int row_height_;
int window_width_;
int window_height_;
TexturedQuad::Ptr textured_quad_;

void
printHelp(int, char** argv)
{
  print_error("Syntax is: %s <filename>\n", argv[0]);
  print_info("acceptable filenames include vtk, obj and ply. ply can support color\n");
}

void
display_score_image(const float* score_buffer)
{
  int npixels = range_likelihood_->getWidth() * range_likelihood_->getHeight();
  auto* score_img = new std::uint8_t[npixels * 3];

  float min_score = score_buffer[0];
  float max_score = score_buffer[0];
  for (int i = 1; i < npixels; i++) {
    if (score_buffer[i] < min_score)
      min_score = score_buffer[i];
    if (score_buffer[i] > max_score)
      max_score = score_buffer[i];
  }
  for (int i = 0; i < npixels; i++) {
    float d = (score_buffer[i] - min_score) / (max_score - min_score);
    score_img[3 * i + 0] = 0;
    score_img[3 * i + 1] = static_cast<unsigned char>(d * 255);
    score_img[3 * i + 2] = 0;
  }
  textured_quad_->setTexture(score_img);
  textured_quad_->render();

  delete[] score_img;
}

void
display_depth_image(const float* depth_buffer, int width, int height)
{
  int npixels = width * height;
  auto* depth_img = new std::uint8_t[npixels * 3];

  float min_depth = depth_buffer[0];
  float max_depth = depth_buffer[0];
  for (int i = 1; i < npixels; ++i) {
    if (depth_buffer[i] < min_depth)
      min_depth = depth_buffer[i];
    if (depth_buffer[i] > max_depth)
      max_depth = depth_buffer[i];
  }

  for (int i = 0; i < npixels; ++i) {
    float zn = 0.7f;
    float zf = 20.0f;
    float d = depth_buffer[i];
    float z = -zf * zn / ((zf - zn) * (d - zf / (zf - zn)));
    float b = 0.075f;
    float f = 580.0f;
    int kd = static_cast<int>(1090 - b * f / z * 8);
    if (kd < 0)
      kd = 0;
    else if (kd > 2047)
      kd = 2047;

    int pval = t_gamma[kd];
    auto lb = static_cast<std::uint8_t>(pval & 0xff);
    switch (pval >> 8) {
    case 0:
      depth_img[3 * i + 0] = 255;
      depth_img[3 * i + 1] = static_cast<std::uint8_t>(255 - lb);
      depth_img[3 * i + 2] = static_cast<std::uint8_t>(255 - lb);
      break;
    case 1:
      depth_img[3 * i + 0] = 255;
      depth_img[3 * i + 1] = lb;
      depth_img[3 * i + 2] = 0;
      break;
    case 2:
      depth_img[3 * i + 0] = static_cast<std::uint8_t>(255 - lb);
      depth_img[3 * i + 1] = 255;
      depth_img[3 * i + 2] = 0;
      break;
    case 3:
      depth_img[3 * i + 0] = 0;
      depth_img[3 * i + 1] = 255;
      depth_img[3 * i + 2] = lb;
      break;
    case 4:
      depth_img[3 * i + 0] = 0;
      depth_img[3 * i + 1] = static_cast<std::uint8_t>(255 - lb);
      depth_img[3 * i + 2] = 255;
      break;
    case 5:
      depth_img[3 * i + 0] = 0;
      depth_img[3 * i + 1] = 0;
      depth_img[3 * i + 2] = static_cast<std::uint8_t>(255 - lb);
      break;
    default:
      depth_img[3 * i + 0] = 0;
      depth_img[3 * i + 1] = 0;
      depth_img[3 * i + 2] = 0;
      break;
    }
  }

  glRasterPos2i(-1, -1);
  glDrawPixels(width, height, GL_RGB, GL_UNSIGNED_BYTE, depth_img);

  delete[] depth_img;
}

void
display()
{
  float* reference =
      new float[range_likelihood_->getRowHeight() * range_likelihood_->getColWidth()];
  const float* depth_buffer = range_likelihood_->getDepthBuffer();
  // Copy one image from our last as a reference.
  for (int i = 0, n = 0; i < range_likelihood_->getRowHeight(); ++i) {
    for (int j = 0; j < range_likelihood_->getColWidth(); ++j) {
      reference[n++] = depth_buffer
          [(i + range_likelihood_->getRowHeight() * range_likelihood_->getRows() / 2) *
               range_likelihood_->getWidth() +
           j + range_likelihood_->getColWidth() * range_likelihood_->getCols() / 2];
    }
  }

  float* reference_vis = new float[range_likelihood_visualization_->getRowHeight() *
                                   range_likelihood_visualization_->getColWidth()];
  const float* depth_buffer_vis = range_likelihood_visualization_->getDepthBuffer();
  // Copy one image from our last as a reference.
  for (int i = 0, n = 0; i < range_likelihood_visualization_->getRowHeight(); ++i) {
    for (int j = 0; j < range_likelihood_visualization_->getColWidth(); ++j) {
      reference_vis[n++] =
          depth_buffer_vis[i * range_likelihood_visualization_->getWidth() + j];
    }
  }

  std::vector<Eigen::Isometry3d, Eigen::aligned_allocator<Eigen::Isometry3d>> poses;
  std::vector<float> scores;

  // Render a single pose for visualization
  poses.clear();
  poses.push_back(camera_->getPose());
  range_likelihood_visualization_->computeLikelihoods(reference_vis, poses, scores);

  glDrawBuffer(GL_BACK);
  glReadBuffer(GL_BACK);

  // Draw the resulting images from the range_likelihood
  glViewport(range_likelihood_visualization_->getWidth(),
             0,
             range_likelihood_visualization_->getWidth(),
             range_likelihood_visualization_->getHeight());
  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  glMatrixMode(GL_MODELVIEW);
  glLoadIdentity();

  // Draw the color image
  glColorMask(true, true, true, true);
  glClearColor(0, 0, 0, 0);
  glClearDepth(1);
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  glDisable(GL_DEPTH_TEST);

  glRasterPos2i(-1, -1);
  glDrawPixels(range_likelihood_visualization_->getWidth(),
               range_likelihood_visualization_->getHeight(),
               GL_RGB,
               GL_UNSIGNED_BYTE,
               range_likelihood_visualization_->getColorBuffer());

  // Draw the depth image
  glViewport(0,
             0,
             range_likelihood_visualization_->getWidth(),
             range_likelihood_visualization_->getHeight());

  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  glMatrixMode(GL_MODELVIEW);
  glLoadIdentity();
  display_depth_image(range_likelihood_visualization_->getDepthBuffer(),
                      range_likelihood_visualization_->getWidth(),
                      range_likelihood_visualization_->getHeight());

  poses.clear();
  for (int i = 0; i < range_likelihood_->getRows(); ++i) {
    for (int j = 0; j < range_likelihood_->getCols(); ++j) {
      Camera camera(*camera_);
      camera.move((j - range_likelihood_->getCols() / 2.0) * 0.1,
                  (i - range_likelihood_->getRows() / 2.0) * 0.1,
                  0.0);
      poses.push_back(camera.getPose());
    }
  }
  std::cout << std::endl;

  TicToc tt;
  tt.tic();
  range_likelihood_->computeLikelihoods(reference, poses, scores);
  tt.toc();
  tt.toc_print();

  if (gllib::getGLError() != GL_NO_ERROR) {
    std::cerr << "GL Error: RangeLikelihood::computeLikelihoods: finished" << std::endl;
  }

#if 0
  std::cout << "score: ";
  for (std::size_t i = 0; i < scores.size (); ++i)
  {
    std::cout << " " << scores[i];
  }
  std::cout << std::endl;
#endif

  std::cout << "camera: " << camera_->getX() << " " << camera_->getY() << " "
            << camera_->getZ() << " " << camera_->getRoll() << " "
            << camera_->getPitch() << " " << camera_->getYaw() << std::endl;

  delete[] reference_vis;
  delete[] reference;

  if (gllib::getGLError() != GL_NO_ERROR) {
    std::cerr << "GL Error: before buffers" << std::endl;
  }

  glBindFramebuffer(GL_FRAMEBUFFER, 0);
  glDrawBuffer(GL_BACK);
  glReadBuffer(GL_BACK);

  if (gllib::getGLError() != GL_NO_ERROR) {
    std::cerr << "GL Error: after buffers" << std::endl;
  }

  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  glMatrixMode(GL_MODELVIEW);
  glLoadIdentity();

  if (gllib::getGLError() != GL_NO_ERROR) {
    std::cerr << "GL Error: before viewport" << std::endl;
  }

  // Draw the score image for the particles
  glViewport(0,
             range_likelihood_visualization_->getHeight(),
             range_likelihood_visualization_->getWidth(),
             range_likelihood_visualization_->getHeight());

  if (gllib::getGLError() != GL_NO_ERROR) {
    std::cerr << "GL Error: after viewport" << std::endl;
  }

  display_score_image(range_likelihood_->getScoreBuffer());

  // Draw the depth image for the particles
  glViewport(range_likelihood_visualization_->getWidth(),
             range_likelihood_visualization_->getHeight(),
             range_likelihood_visualization_->getWidth(),
             range_likelihood_visualization_->getHeight());

  display_score_image(range_likelihood_->getDepthBuffer());

  glutSwapBuffers();
}

// Handle normal keys
void
on_keyboard(unsigned char key, int, int)
{
  if (key == 27)
    exit(0);
}

// Read in a 3D model
void
loadPolygonMeshModel(char* polygon_file)
{
  pcl::PolygonMesh mesh;
  pcl::io::loadPolygonFile(polygon_file, mesh);
  pcl::PolygonMesh::Ptr cloud(new pcl::PolygonMesh(mesh));

  TriangleMeshModel::Ptr model = TriangleMeshModel::Ptr(new TriangleMeshModel(cloud));
  scene_->add(model);

  std::cout << "Just read " << polygon_file << std::endl;
  std::cout << mesh.polygons.size() << " polygons and " << mesh.cloud.data.size()
            << " triangles\n";
}

void
initialize(int argc, char** argv)
{
  const GLubyte* version = glGetString(GL_VERSION);
  print_info("OpenGL Version: %s\n", version);

  // works well for MIT CSAIL model 2nd floor:
  camera_->set(27.4503, 37.383, 4.30908, 0.0, 0.0654498, -2.25802);

  if (argc > 1)
    loadPolygonMeshModel(argv[1]);
}

int
main(int argc, char** argv)
{
  int width = 640;
  int height = 480;

  window_width_ = width * 2;
  window_height_ = height * 2;

  int cols = 30;
  int rows = 30;
  int col_width = 20;
  int row_height = 15;

  print_info("Range likelihood performance tests using pcl::simulation. For more "
             "information, use: %s -h\n",
             argv[0]);

  if (argc < 2) {
    printHelp(argc, argv);
    return (-1);
  }

  for (int i = 0; i < 2048; ++i) {
    float v = static_cast<float>(i / 2048.0);
    v = powf(v, 3) * 6;
    t_gamma[i] = static_cast<std::uint16_t>(v * 6 * 256);
  }

  glutInit(&argc, argv);
  glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGB);
  glutInitWindowPosition(10, 10);
  glutInitWindowSize(window_width_, window_height_);
  glutCreateWindow("OpenGL range likelihood");

  GLenum err = glewInit();
  if (GLEW_OK != err) {
    std::cerr << "Error: " << glewGetErrorString(err) << std::endl;
    exit(-1);
  }

  std::cout << "Status: Using GLEW " << glewGetString(GLEW_VERSION) << std::endl;

  if (glewIsSupported("GL_VERSION_2_0"))
    std::cout << "OpenGL 2.0 supported" << std::endl;
  else {
    std::cerr << "Error: OpenGL 2.0 not supported" << std::endl;
    exit(1);
  }

  std::cout << "GL_MAX_VIEWPORTS: " << GL_MAX_VIEWPORTS << std::endl;

  camera_ = Camera::Ptr(new Camera());
  scene_ = Scene::Ptr(new Scene());

  range_likelihood_visualization_ =
      RangeLikelihood::Ptr(new RangeLikelihood(1, 1, height, width, scene_));
  range_likelihood_ = RangeLikelihood::Ptr(
      new RangeLikelihood(rows, cols, row_height, col_width, scene_));

  // Actually corresponds to default parameters:
  range_likelihood_visualization_->setCameraIntrinsicsParameters(
      640, 480, 576.09757860f, 576.09757860f, 321.06398107f, 242.97676897f);
  range_likelihood_visualization_->setComputeOnCPU(false);
  range_likelihood_visualization_->setSumOnCPU(false);
  range_likelihood_visualization_->setUseColor(true);

  range_likelihood_->setCameraIntrinsicsParameters(
      640, 480, 576.09757860f, 576.09757860f, 321.06398107f, 242.97676897f);
  range_likelihood_->setComputeOnCPU(false);
  range_likelihood_->setSumOnCPU(false);
  range_likelihood_->setUseColor(false);

  textured_quad_ = TexturedQuad::Ptr(
      new TexturedQuad(range_likelihood_->getWidth(), range_likelihood_->getHeight()));

  initialize(argc, argv);

  glutDisplayFunc(display);
  glutIdleFunc(display);
  glutKeyboardFunc(on_keyboard);
  glutMainLoop();
}
