 The game's climax, where Nero awakens his demonic powers and ends the struggle between Dante and Vergil, was meant to give the story depth.Nero's new powers' availability near the game's end intended to enhance its replay value and emphasize the power Nero needs to face Vergil; he could not defeat his alter ego, Urizen, at the beginning of the game.Nero was designed by Tatsuya Yoshikawa, who researched the entire "Devil May Cry" series.