 The "third generation" of game and simulation design is Stephen V Cole's version of "artificial time", his "Impulse Chart" of Star Fleet Battles which expands upon the work of Charles S Roberts and exists within Robert's "phased-turns".Somebody had asked for a "citation" about the games of Task Force Games being "cutting edge" for their day, this is it.Task Force Games became the parent of AutoVentures and began releasing their products, beginning with "The Road" in 1985.