 One distinct feature that many of them had was that unlike many wargames of that era, players often had a degree of customization over their armies—For instance, in the "Starfire" series, a player could design every component of his starships, and in Robots!, a player could build his individual robots from a modular design, making trade offs in price and functionality between different movement and weapons systems.Most of Task Force Games products were designed by Stephen V Cole, who was the "cutting edge" designer of his time.All games are fundamentally based on "artificial time" of some kind.