 The PlayStation Portable exclusive "" contained different levels and a slightly different story and was released during spring 2005.Former developer Chris Rausch recalled that at the time of "Underground" and "Underground 2", the control sheme of the series had reached its limit and Activision instructed Neversoft to develop each new entry around one single new gimmick, such as a story mode or vehicle controls in the "Underground" subseries, or the open world of "American Wasteland".In 2005, "American Wasteland" was released on the PlayStation 2, Xbox, GameCube, Xbox 360 and later on PC.