 The game used the same mechanics and concept as its predecessor and reintroduced snowboarding, while aiming at a younger audience.Just like its predecessor, the game was a critical and commercial failure, selling merely 3000 copies in its first week of release in the US.A former developer of Neversoft stated that the idea of a peripheral-supported game came from Activision itself, who were eager to develop peripheral devices for every one of their franchises following the success of "Guitar Hero".