 Aiming to provide a realistic skateboarding experience, turning, leaning, hopping, and other actions on the peripheral device were directly translated into the movements of the in-game character via infrared sensors.However, this resulted in the abandonment of open levels, which were replaced by linear levels that had the character skate on pre-set paths.A similar attempt was made with the Nintendo DS game "Tony Hawk's Motion", which used a peripheral device that recognized the leaning of the DS system and had the skater move accordingly.