 "Black/Matrix" gives the player control of a group of playable characters who traverse various two-dimensional 3/4 isometric-view maps that represent towns and battlefields.The flow of gameplay cycles between expository cut scenes revealing the plot, towns and menus for procurement and management of items and equipment, and battles which pit the playable characters against computer controlled opponents in battle maps.Progression through "Black/Matrix" is plot-driven, and the player has limited influence on the overall course of the game - evidenced by the absence of an overworld map mode.