 With this time pressure, they forced themselves to cut out a lot of what they felt was unneeded complexity, bringing the game to its core.After removing many of what they decided were extraneous elements they then added back in the cooking system, which they felt fit well with the rest of the game, as well as a map system.They then developed the game world and story in a roughly linear manner, creating basic designs of each region and then coming back to fill in details.