 Both members of the team continued to make video games, but not as a partnership; Holowka went on to form a separate team called Infinite Ammo, and Yu went on to work on "Spelunky".The initial prototype of the game had styling similar to a text-based role-playing game, with a large open world and many sub-quests.After moving towards "multiple-choice text answers" and a complicated gameplay system, the team decided to simplify the game and set the 2007 Independent Games Festival as a deadline to complete everything.