 On December 14, 2012, the "SimCity" development team ran a questions and answers session on the Internet community Reddit where they received criticism for the game's DRM-mechanisms, which require the user to be persistently connected to Electronic Arts' servers in order to be able to play the game.The video games-focused blog Kotaku also voiced concern over the issue, worrying that Electronic Arts could one day shut down their servers, rendering the game unplayable.This prompted a blog response from Bradshaw, in which she defended the always-online component with the comment that "real cities do not exist in a bubble; they share a region and affect one another."