 He worked as part of the internal production group, "*FunHouse*", led by game designer Cliff Johnson.In 1999, he joined Insomniac Games as a level designer on the Spyro the Dragon series for the PlayStation and later became design director on the Ratchet & Clank series for the PlayStation 2.In 2006, he became creative director on that was the first PlayStation 3 installment for the "Ratchet & Clank" series, as well as the first installment for the "Future" series.