 If Faith does not have the momentum required to traverse an object, she will fall off or short of it.Controls are simplified by being context-sensitive; the "upwards movement" button will cause Faith to traverse an obstacle by passing over it (i.e., by jumping, vaulting, climbing, or grabbing set pieces like zip-lines) while the "downwards movement" button will cause her to perform other manoeuvres like sliding, rolling, or crouching.To assist the player in creating these chains of moves, the game employs a system called "Runner Vision", which emphasizes environmental pieces useful for progression.