 The game was designed by Graham Sidwell, and Nick Burcombe was the project lead.Programmer Stephen Balmer came up with the game's original concept of the player free-roaming across landscapes on a board, while concept designer Mick Harrison drew images of characters on hoverboards.According to Sidwell, the game was in development for both the PlayStation and PC, but the latter was scrapped because it "diluted" the design team's focus.