 It was Rockstar North's pet project - most of us at Rockstar Games wanted no part of it.We'd already weathered plenty of controversy over "GTA III" and "Vice City" - we were no strangers to it - but "Manhunt" felt different.With "GTA", we always had the excuse that the gameplay was untethered - you never had to hurt anybody that wasn't a "bad guy" in one of the missions.