 Another Unreal Engine 3 technology, Kismet, was used for scripting how levels or enemies would respond to a certain action.As the game's programmers were already familiar with the Unreal Engine 3 after using it on the first "Mass Effect" game, they did not feel the need to constantly communicate with Epic Games for support.Although "Mass Effect 2" was primarily developed at BioWare's Edmonton studio, a new team of 30 people was set to work at EA Montreal in March 2009 to supplement the teams already working on the game.