 Kayin describes the game as "a sardonic loveletter to the halcyon days of early American video gaming, packaged as a nail-rippingly difficult platform adventure".The inspiration came from a challenging Japanese Flash game on 2channel called , which Kayin played and thought he could outdo due to it being incomplete at the time.On November 9, 2011, Kayin released the source code of the game under his own software license (forbidding new content), so that the game's community would be able to create fixes and patches.