 Most of the landscape is engineered specifically to kill the player character.Alongside a traditional range of recognizable dangers, such as spikes and pits, there are many less obvious threats as well, most of which are all but impossible to avoid without either previous knowledge or trial and error (such as Tetris pieces and "Delicious Fruit", which can fall downwards, upwards, or sideways).The Kid always dies with a single hit, at which point he explodes into a mass of blood.