 Started in 2003 by Edward Castronova, Julian Dibbell, Dan Hunter, and Greg Lastowka, Terra Nova initially focused heavily on research and questions surrounding real money trading (RMT) in online virtual worlds.Coverage has expanded to include impacts of gaming on culture, architecture and law.Terra Nova is cited in the traditional media on issues of gaming in virtual worlds, most notably issues regarding "Second Life" and "World of Warcraft".