 From the beginning, the game was planned with the feature of transforming into a dragon in mind, and even included a third form, halfway between the dragon and human forms, which would have served as a powerful form for fighting on the ground.However, it was not implemented in the final game, though the model was reused for enemies in the game.The original concepts included more areas, based on the original map of Rivellon in "Divine Divinity", as well as features like multiplayer, co-op, and a greater importance given to the Battle Tower.