 When interacting with non-player characters, the player will often have the option to read their minds, which can provide information, extra choices in a quest, or equipment, at a certain cost to their experience points.The 'experience debt' then has to be repaid before they can gain experience again.Players are given a choice of starting packages for their character during the tutorial, but progression is freeform, and the player is free to develop their character in a different direction if they want to.