 Springs act as trampolines when jumped on and pistons automatically move up and down allowing the player to reach otherwise unreachable areas.Trap squares have one of three outcomes - red ball traps result in a lost life, big spikes allow Hewlett to shoot monsters he couldn't normally reach, or the previously mentioned spikes that kill when jumped on but can be safely walked on.There are also ice blocks that speed up Hewlett and enable him to make longer jumps, blue dissolving squares disappear once stood on, and sticky squares slow Hewlett down and prevent him from jumping.