 In the arcade version of "Soulcalibur III", she is more divergent, having moves that focused more on speed than power, unlike Raphael; this change is retained in "Soulcalibur IV".First seen in "Soulcalibur II" opening sequence, Amy's character model was reused with a modified design in "Soulcalibur III" as a debug character for the developers to test elements of the game with and against, also appearing in some of the game's epilogue sequences.After completion of most of the game, they decided to implement her as a full character as a result of liking her design.