 To do this, the player controls spaceman Jose Scriabin (named in honor of synaesthetic composer Alexander Scriabin) as he drops a seed square and then moves around the screen in arcing paths to run over the seed, smearing it to cover the bullseye.As Jose travels, flight patterns of he and the bullet-shaped spaceships he must avoid are created and as they pass through the trails that are created, and as the moonjuice spreads and smears, the musical score is modified according to a generative algorithm.In-game scoring system assigns point-values according to an algorithm when the level is completed.