 Dietz claimed that violence was directed specifically towards women in 21% of the games sampled.Also in 28 percent of the games women were, according to Dietz, seen as sex objects and in 41 percent of the games there were no female characters.Overall Dietz asserted that most video games minimize the role of females or leave females out of the game all together, and that when females were shown they were usually depicted in a supporting role to men or dependent upon the male.