 They praised the graphics but were highly critical of the level design and gameplay; "it does a fairly decent job of convincing you that thirdperson cover shooters can work well controlled through the touchscreen of an iOS device.Sadly, Madfinger's evident technical flair is almost entirely lacking when it comes to level design, weapon design, and – well, pretty much any kind of design, really [...] "Shadowgun" settles into a rut within minutes and fails to emerge from it for the length of its generous campaign.This is a smart template for future fun, but the details need work.