 Artificers represent many of the high-magic elements of Eberron as a campaign setting.The first appearance of an artificer was as a wizard specialist introduced in the "Advanced Dungeons & Dragons 2nd edition" supplement "" (1996) where artifice was a newly added specialty within the School of Thaumaturgy.This artificer channels magic into or through non-living items for their own personal use, thus any spells in the Enchantment/Charm school which happen to affect living things, and the entire school of Necromancy are opposed to the Artifice specialty and off limits to the artificer of "AD&D" 2nd edition.