 Agent 13 must free all twelve captured agents in order to stop Carmen's plan.To free each agent, the player uses the CyberCom 2000 to travel between a number of henchmen hideouts to find passwords.The player uncovers these passwords by completing language problems (Spellanyzer, Fusion Chamber, MicroPix, Code Breaker, and Power Pack) testing the player's vocabulary, grammar, and spelling.