 Bernstein credits these gaming events for possibly being the reason why he, DeAngelis and Novella were comfortable speaking in front of audiences and being natural on the SGU podcast, as they had already "got their butterflies out" by performing impromptu gaming scenarios in public.DeAngelis was "dramatic" and "didn't sweat the small details," as Steven Novella puts it.For live action role-playing, when DeAngelis was giving the players their roles and was asked how many hit points a character had, "his answer was almost always 'per dramatic effect', whatever you need to do to make it fun and dramatic.