 For example, his work on spatiality in virtual worlds and computer mediated communication has emphasized how people—in interaction with systems and with one another—evolve new understandings of space, media, and relationships.He also drew on Schutzian phenomenology to argue that tangible computing and social computing share an underlying emphasis on people as embodied, social actors.Emphasizing people as social and embodied points to the importance of how individuals are constituted through their interactions and movements in space with other people.