 The game was an updated version of the classic "DX-Ball" by Michael P. Welch, on which Seumas had contributed with graphic and level design.It retained the basic gameplay of the original game, while also recycling the sound effects, and the graphics for the paddle and Power-Ups.However, with the advantage of running in high colour mode, "DX-Ball 2" presented a significant upgrade from its predecessor in the visual aspect, delivering colorful board designs with textured bricks and background graphics; enhanced explosion animation with sparks; ray traced balls; and screens of fiery plasma effects.