 "DX-Ball" draws its main inspiration from the Amiga game MegaBall, programmed by Mackey Software in 1991–1993 for the Amiga.This game, originally a vast improvement upon Taito's "Arkanoid", has several features that carried on to "DX-Ball", such as similar power-ups, a large playfield (compared to other "Breakout" clone games), and both shares a same level background textures.In addition, both games also include a level editor.