 In the message, Michael himself even states that his wife enjoys "MegaBall" more than his own game, "Scorched Tanks", which was probably his main motivation to design "DX-Ball".Seumas McNally (1979–2000), whose programmed its sequel, has also contributed the game's 3D graphic design.DX-Ball expanded technically on the common "Breakout"-style game formula with smooth 16-bit graphics, highly stylized level designs, a wide array of power-ups, high quality sound effects and unique gameplay elements never seen before in a "Breakout" clone of its time.