 The in-game cinematics were directed by Yasui, with the higher graphical power of the console enabling more character expression than in Yasui's previous work.The creature designs were handled by Taro Hasegawa.One monster he described in detail was the humanoid Geist, which he needed to redesign several times; his first draft was refused due to being overly complex to render, with later versions being created with input from other staff members.