 Elementalists had to devote themselves to one of the four classical elements, barring them from using spells employing their oppositional element (fire vs. water, or air vs. earth, for example), but gaining increased power in exchange.The cleric class gained access to quest spells, spells of such immense power that a cleric must be granted such a spell directly by his or her god.These spells require the cleric to go upon a quest to gain the right to cast it once, or petition their god to grant the spell to deal with an immediate crisis.