 That year, "Wired" described "Episode Three" as vaporware.After "Episode Two", Valve abandoned episodic development, as they wanted to create more ambitious installments.According to level designer Dario Casali, with "Episode Two", "We found ourselves creeping ever forward towards, ‘Well, let's just keeping putting more and more, and more, and more stuff in this game because we want to make it as good as we can,' and then we realized these episodes are turning more into sequels."