 "Famista 64" was met with a mixed to negative reaction from critics, particularly from import reviewers — common complaints included its simplistic gameplay and lack of replay value.Some also felt disappointed with Namco choosing to instead make a sports game as opposed to bringing over many of their successful PlayStation titles, most notably the "Tekken" series.The game was a commercial success, selling 31,393 copies in two days and becoming the seventh best-selling game in Japan during November of that year.