 Within this framework, the players use diplomacy, alliances, persuasions, prosecutions, graft, bribery, murder and even conspiracies to advance their cause.The three scenarios are differentiated by the nature of the foreign threats to Rome (in the Early Republic the state faces existential crises from foes like Carthage, while in the Late Republic Rome's enemies are weak and wars become opportunities for personal advancement by ambitious generals), by the availability of various Law cards that can be played and which illustrate the erosion of Republican tradition (allowing, for example, senators to retain their own personal armies or govern multiple provinces by proxy), and by the presence of Statesman cards representing specific famous senators of the time who have special abilities within the game.What separates "Republic of Rome" from many other games is the extent to which the players have to cooperate in order to win.