 When they began to inquire about the rights with Disney and LucasArts following its acquisition, they found that Sony, through their vice president of publisher and developer relations Adam Boyes, was also looking to acquire the rights.Boyes stated that Sony had been interested in working with a wide array of developers for the PlayStation 4, and was also inspired to seek "Grim Fandango" after seeing developers like Capcom and Midway Games revive older properties.Boyes' determination was supported by John Vignocchi, VP of Production for Disney Interactive, who also shared memories of the game, and was able to bring in contacts to track down the game's assets.