 While the team considered the SCUMM interface revolutionary at the time, LucasArts community manager Brooks Brown noted that it is incompatible with an analog stick, which most consoles use.The designers made the cursor contextual to the game objects as the primary interface.Brown had considered updating the reference to advertise "" because "Loom" was not on the market at the time, but concluded that the game would not be the same if such changes were implemented.