 He considered this to be an important decision, as the player would need those seemingly minor characters in later parts of the game and would receive a chance to "really interact with them".Gilbert, Schafer and Grossman's primary goal was to create a simpler and more accessible gameplay model than those presented in previous Lucasfilm titles.Gilbert had conceived the main designs and puzzles before production began, which resulted in the bulk of the designers' work to flesh out his ideas.