 These icons implied the actions Guybrush would perform with an object.The hand icon would usually mean actions such as picking something up, operating a mechanism or hitting someone, the skull icon was most used for examining or looking at objects and the parrot icon was used to issue Guybrush commands such as talking to someone or opening a bottle with his teeth.The inventory and actions were thus visible on click, rather than on the bottom of the screen as previous point-and-click games by Lucasarts.