 In the 2.8 announcement, the Blender team specifically mentioned the Godot engine as a suitable replacement for migrating Blender Game Engine users.Blender Internal, a biased "rasterization engine" / scanline renderer used in the previous versions of Blender was also removed for the 2.80 release, in favor of the new Eevee renderer, a realtime PBR renderer.Blender features an internal file system that can pack multiple scenes into a single file (called a ".blend" file).