 Part of this decision was based on how the "calaca" figures would appear in three dimensions.There were more than 90 sets and 50 characters in the game to be created and rendered; Manny's character alone comprised 250 polygons.The development team found that by utilizing three-dimensional models to pre-render the backgrounds, they could alter the camera shot to achieve more effective or dramatic angles for certain scenes simply by re-rendering the background, instead of having to have an artist redraw the background for a traditional 2D adventure game.