 TubeTwist, along with its story element, was originally conceived and developed by Keith Johnston and Mike Panico of Pinoli Software, who partnered with 21-6 Productions to assist in producing the game.The final core team to create the game, along with Johnston and Panico as game designers, was Justin Mette as executive producer, Dave Calabrese as artist/scripter/storywriter, Mike Panico in further roles as texture artist, environment designer and modeler, Chris Brethren as level artist, and Matt Sayre as the game composer who created the audio and music to the game.On December 6, 2006 the 'Quantum-Flux Edition' of TubeTwist was officially released.