 If the pawn is not beyond its sixth rank, the attacker (to move) usually wins easily, but there are a few exceptions.The winning process is to either get the queen on a square in front of the pawn and getting the king over to help win the pawn or to check the defending king until it is forced in front of the pawn and using that tempo to bring the king closer, until it can assist in winning the pawn .After the pawn is won, the attacker has an elementary checkmate .