 The AM3 team wanted to make "Top Skater" a game which would allow players to explore unrealistically large skateboarding courses and perform the fantasy tricks associated with skateboarding's image, rather than a realistic simulation.Because of this, recreating some of the tricks for motion capture would require an unusually large studio with equipment to propel the motion capture actor through the air, so all the animation was done by hand.The primary target audience for the game was young Americans.