 All main features like game modeling are already complete.They include multi-pass render with low level setting for Z-buffer, BlendOp, AlphaOp, Stencil, Multi-texture, Shader with HLSL and GLSL support, realtime Render To Texture, Multi Render Target (MRT) and PostProcessing.Many demos shows that VRML already supports lightmap, normalmap, SSAO, CSM and Realtime Environment Reflection along with other virtual effects.