 "Dungeon" aimed to save DMs time and effort in preparing game sessions for their players by providing a full complement of ideas, hooks, plots, adversaries, creatures, illustrations, maps, hand-outs, and character dialogue.It was a resource containing several modules per issue, significantly cheaper than standard-format modules.From Dungeon's founding in 1986, it published content that could be used in a variety of forms of "Dungeons & Dragons" systems, much like its sister magazine, "Dragon".