 A major decision for the team was using wire frame graphics for everything from character models to environments, paying homage to early video game graphics such as were seen in the 1983 "Star Wars" game and "Missile Command".The decision to use this style was described by Yokota as "quite interesting", as his work on "Panzer Dragoon" had been aiming for the highest realism possible.All but Area 5 were created using the same methodology; the wire frame was in the level foreground, while any particle effects and other visual elements were placed in the background area.