 In parallel with the development of the game's narrative and aesthetic, the team developed its mechanic of quantizing the notes, so that regardless of the player's imprecision that they would play out on the beat, which they "felt like magic" to players of any skill level.The decision to use a rail shooter template for gameplay originated from the number of staff who were veterans of both "Sega Rally" and the "Panzer Dragoon" series.Mizuguchi particularly wanted to create a non-violent shooter lots of people could enjoy.