 Depending on the position of the subject in the shooting camera, the picture is drawn so that it switches to a telephoto lens at a long distance, a standard lens in the middle, and a fisheye lens at the front, giving an impression of the depth and speed of the screen.For example, a missile launched at the back of the screen changes to a wider curved image as it approaches the viewer from a telephoto image.Itano calls it "Angle Animation".