 The game utilizes a total of 110 different animations and features a 2D rendition of the series' three-dimensional (3D) graphics.Game director Phil Cohen said that although the game was enjoyable to develop, the greatest challenge was creating a single tileset and palette swapping scheme that was diverse enough to portray multiple environments with only several hundred kilobytes, and that met Santa Monica Studio's high standards.Cohen wrote the initial design document between September and October 2005, and revisited it in August 2006, the month development started.