 Players build characters using points to buy six attributes, Strength, Agility, Perception, Intellect, Tenacity, and Presence, which are used for attribute tests and serve as the base to which roll results for skills are added.Players have another, separate pool of points used to buy skills such as "Marksman" or "Persuade" in five degrees of competency.These levels of competency determine the size of the player's dice pool.