 At game setup, each of smaller holes holds an equal number of seeds, usually 3 (but 2 to 5 are admissible).At his or her turn, the player takes all the seeds from one of his holes and relay sows them counterclockwise.If the last seed is sown in a hole such that, after sowing, the number of seeds in the hole is equal to the number of seeds per hole at the beginning of the game (e.g., 3), the player captures those seeds and removes them from the game.