 The opponent captures all the seeds that are left on the board and the winner is the player who captured most seeds.If a player ends his or her turn with no seeds left in his or her row, the opponent "must" (if it is possible) choose his move in such a way to bring one or more seeds into the other's row.This scheme is found in many mancalas and sometimes referred to as "feeding" the opponent (i.e., save the opponent from starving).