 At his or her turn, the player takes all seeds from one of his holes and relay sows them counterclockwise; during each individual sowing, the starting hole is skipped (i.e., no seeds are dropped there even if more than 12 seeds are to be sown).When the last seed is sown in an empty hole, and if this hole belongs to the player in turn, he or she will capture any seed in the opposing hole.When one of the players cannot move anymore, the game is over.