"In the August 1998 edition of "Dragon" (Issue 250), Ray Winninger was impressed by the body of research behind this game.However, despite all of the detail, Winninger noted that "Conspicuously absent among all the background material is solid advice on how to create and run adventures... it would have been nice to get some of the designers’ thoughts on how to use all that comprehensive background information as a backdrop for satisfying stories."