 Both former employees and employees working at the studio at the time reported that testers were paid low wages, had to work long hours and were subjected to strict security regulations.Mandatory overtime for working on "Red Dead Redemption 2" allegedly started in August 2017, prior to Rockstar Games entering "official crunch mode" in October 2017.Testers at Rockstar Lincoln were asked to work on evenings and weekends; initially, they would work three nights per week, and later five.