 This time, the idea was to let your adventurer come into the fortress after you lose and find the goblets you've made, and journals it generates.Adams began working on "Dwarf Fortress" in October 2002, estimating that the project would take two months, but suspended development soon after, in order to finish his previous work, "Armok".He explained that it began like the 1982 arcade game "Dig Dug".