 From "Painkiller", People Can Fly had gotten support from THQ to produce "Come Midnight", and received millions of dollars to expand out the studio to 70 people.They had worked on the game for about a year and a half, developing a proprietary game engine for it, before THQ cancelled the project, which personally cost Chmielarz .With only about one month of operating capital left, Chmielarz contacted Epic Games and requested an evaluation copy of their Unreal Engine, so that they could make a quick demo that they could shop around to other publishers and try to re-secure funding.