 According to Sebastian Wojciechowski, the CEO of People Can Fly following the split, the studio had been working on others' intellectual property (IP) since the acquisition by Epic and wanted to return to making their own IP.While the exact details of the split were not made public, Wojciechowski described it as a "real management buyout".The company retained the "Bulletstorm" franchise and revealed an unannounced project based on Unreal Engine 4.