 Players take role of characters belonging to a new generation of people, characterized by the belief that no one but themselves are willing to save them.Tired of wasting their lives in fear, this group aims toward forming new communities and testing new technology to make the city a better and safer place to live.Even though this group's fights and accomplishments help the city get better, often its members also have to deal with their own personal problems, usually related to drugs, violence, or mental illness.