 "Darkmere" began development in February 1992, and the game was delayed several times before release in 1994.Core Design called "Darkmere's" release "very late indeed", with Core's managing director Jeremy Smith explaining that "["Darkmere"] was started by one programmer who managed to get about 40% of the main code written before realising that the original design was way too ambitious for the hardware he was using.So after a few 'staff changes' we took the project in-house and virtually rewrote it from scratch."