 Jones criticized dice-roll mechanics in RPGs, and stated that ""Darkmere" relies on proper fighting moves.The energy of both characters involved are [displayed] so you can decide whether it's worth taking the risk and fighting or accepting the easy way out and running for it".Arcane Developments, "Darkmere's" former developer, stated that sound is an 'often overlooked aspect of games', and as a result "Darkmere" was at the time stated to have 100 kilobytes of sampled sound in each level.