"Darkmere's" puzzlesolving and gameplay was designed to be more "interactive" according to Jones, who explains that ""Darkmere" can be played in two ways, with the emphasis either on traditional adventuring or combat ... missions often don't turn out to be straightforward and it is this mesh of sub-plots that will make "Darkmere" a joy to play.What we've tried to do is make sure that every puzzle is solvable in two ways or in a combination of two styles."