 Blackley refused and was fired, leaving the company in late 1995.In March 1996, "PC Gamer US" reported that "Flight Combat" was "still taxiing across the design board", and that the team planned to focus "on how the aerial manoeuvres are performed as you fight".Looking Glass designer Constantine Hantzopoulos told the magazine that a modified version of the "Flight Unlimited" engine was being used to develop "Flight Combat" and "Flight Unlimited II".