 Because of this limited development team, the game took longer to produce than anticipated.Eventually, the company began bringing other artists in to work on designing characters, including Steve Kongsle (who had been working on "Crash N Burn" and designed Gex).In the middle of the game's strenuous development, a number of "Gex"s developers- among whom were programmer Danny Chan and Evan Wells, as well as various people from outside of development- joined together to secretly program several features into the game.