 The "Active Encounter" system, the ability for the player to select when and how to go into battle, was developed specifically to avoid the issues of "grinding" that are common with most standard RPG systems.While they included the mechanics of being able to scan non-playable characters to see their thoughts, the team was not able to integrate this mechanic more into the game.The team decided to stay with two-dimensional graphics instead of three-dimensional graphics, believing it would help differentiate themselves from other Square Enix titles as well as better represent their vision for the game.