 This involves guiding your character through the Palace and other external locations, such as a church, woods and a dungeon, overcoming various obstacles and enemies along the way.The player is not automatically killed if they come into contact with hazards; instead the player is allocated a set amount of energy (but this time measured by a bar, subdivided into units), which is depleted through contact, and can be replenished by collecting objects shaped like top hats.As in "Citadel", the game is divided into 'rooms' or screens and if the player loses too much energy in a room, the screen turns red and the player is transported back to where they entered the room.