 can be a real pain, as characters often take extremely odd routes to destinations or show command issues when engaging enemies", Joe Juba of "Game Informer" called the pathfinding "laughably terrible", a criticism echoed by Jeremy Parish of 1UP.com, and Parkin called it "an unmitigated disaster".VanOrd termed it "the worst, most broken system of unit pathfinding ever devised", and Gann felt it was so bad that it showed that the developers "had no idea what they were doing" in making an RTS.Bozon felt that the overall real-time strategy gameplay, however, was deep, if a bit slow, as did VanOrd.