 Ishii stated that it was also to help expose Japanese gamers to real-time strategy games, a genre that is relatively obscure in Japan, while simultaneously satisfying players abroad with an RTS for an unconventional console, as most real-time strategy games are released for personal computers.To match this mission, the game was designed for more casual players than the typical fan of the traditionally role-playing game series.The Nintendo DS was chosen as the platform partially due to the system's multiplayer potential as well as giving the sensation of touching the game.