 Most colonized islands and some uncolonized islands have markets, which sell the local production to the highest bidder; others are harvested by "Merchants" which in turn sail the goods to the highest dockside buy offer (taking cost of delivery and distance into account).On uninhabited islands, players may harvest fruit, and may sell them to either the government of other islands (if the government is buying those fruits) or privately owned businesses.Commodities are processed by player-run shops, using player-supplied labor, into refined goods such as swords, ships and rum, or into intermediate items such as cloth or enamel.