 Her focus in this research has been on "worldliness", or what makes an online space as in an MMOG feel like a world, although she is also known for her presentation of amusing anecdotes that she then connects to larger research questions.Her discussion of her EverQuest character's "trouser quest" (paper presented at Digital Arts and Culture in 2003) is an example of this.Another project, the Death Stories Project looks into representations of death in MMOGs.