 Taylor has been noted as providing insight into the emerging world of live streaming, the growth of professional esports, and the dynamics of ethnic stereotyping in virtual worlds.Taylor also explores the relationship between the self-expression of players in a virtual world and designers' imperatives, and challenges the perceived dichotomy between online and offline experience.Her first book, "Play Between Worlds" (MIT Press, 2006) focused on the massively multiplayer online game EverQuest.