 Partly the problem had been in the underestimation of the amount of work needed and partly because the project did not initially attract any new developers.Despite these setbacks, "Thousand Parsec" has a huge code base of framework; according to the Ohloh project stats, the project has produced 95,000 lines of code, while "Thousand Parsec"'s own code count puts it at 90,000.The number of features left before full games of the complexity of "Stars!"