 "Donkey Kong Country" released partway into development and resulted in the computer-generated artstyle becoming the norm for late-generation Super Nintendo games, but it was too late for the graphic designers to incorporate such a style into the game; instead, they pushed the hand-drawn artstyle even further as a way to "fight back".As a compromise, the game's introductory and ending cutscenes feature a pre-rendered style, contrasting with the rest of the game.According to Miyamoto, "Yoshi's Island" was in development for four years, which let the team add "lots of magic tricks".