 The game's engine was repurposed from the "Road Rash" series to capitalize on its success.To collect reference material for the stunts seen in the game, the development team went to the Skate Ranch in Toronto, where they were directed to Troy Manering, the community's reputed best skater.After the team rented a warehouse and set up a series of ramps, Snowden spent several days videotaping Manering performing a collection of moves, which were rotoscoped for the game's characters.