 Developers and producers at EA at the time were playing "Nintendo Golf", and the emerging power of MS-DOS-based PC games led the two programmers to undertake an ambitious golf game that would include a sophisticated golf course editor.Evan Robinson worked on the game and graphics code (which was adapted from code written by Dan Silva for an internal EA editor named Prism, which eventually became Deluxe Paint) for "WTG", while Nicky Robinson created the editor and Paul Reiche acted as game designer and artist.In 1986 it was unusual for a game to have more than one programmer, and this gave them an easy way to neatly subdivide the work.