 The low level cap of "Guild Wars" (20) has been replaced with one at 80, which the developers state strikes the correct balance between allowing for character development and avoiding forcing players into the grind-based gameplay that too often accompanies a high level cap, the elimination of which was a core design principle of the original "Guild Wars".Player versus environment features a scaling system that lowers the players level and stats to reflect the levels of monsters, thereby maintaining a global level of difficulty.In player versus player, a player will have access to almost all skills and items, and compete at the fixed level 80, so that all players will be on a level playing field.