 As Mordremoth fades, the continent of Tyria feels a massive shock as magic flows once more.The decision to start creating "Guild Wars 2" began in a design meeting for "Guild Wars Utopia", back when the company was releasing campaigns on a sixth-month development cycle.The team realised that they would not be able to do everything they wanted within the constraints of the scope that they had previously defined for campaigns and the limited amount of time available to them, and at the behest of Jeff Strain, found themselves discussing how the continued addition of features and content in stand-alone campaigns was leading to more bloated tutorials and difficulty in balancing the ever-increasing number of skills.