 In the 1980s titles such as Exidy's "Chiller" (1986), Namco's "Splatterhouse" (1987) and Midway's "NARC" (1988) raised concerns about video game violence in the arcade.Home games such as Palace's "Barbarian" (1987) featured the ability to decapitate opponents.It was not until graphic capabilities increased and a wave of new ultra-violent titles were released in the early 1990s that the mainstream news began to pay significant attention to the phenomenon.