 Counteracting this violence, however, is the fact that strategy games tend to be set at a distant third party perspective and as such the violence of the battles tends to be minute and highly stylized.For the most part, non-violent groups have not explored this genre of violent game.Gender-marketers have designed strategy games for both male and female audiences, however gender-linked treatment of violence has not occurred in this genre and as such, male- and female-oriented strategy games tend to contain equal degrees of violence.