 This system not only gives precedence to non-violent actions, but mirrors very closely what occurs in the "Doctor Who" show itself, where the Doctor frequently talks his way past enemies or, almost as often, runs away from them.The second mechanical method by which violence is discouraged is simply the deadliness of combat in the game.Whilst Story Points act as a buffer helping prevent the actual deaths of a character, combat in the "Doctor Who" game tends to be swift and brutal, with many alien weapons simply doing "Lethal" damage, rather than a damage number.