 In terms of the engine, the hitboxes for the ponies were more horizontal than vertical as would be the case with humanoid fighter characters, and they had to work around this in the engine to accurately model attacks.Additionally the more horizontal shapes of the characters limited how much of the fighting stage space they could use; they overcame this within the game by using a 3/4ths view of the characters that shortened their on-screen lengths giving them more space to work with.The team had released early pre-alpha gameplay footage as they added the main six characters to the game.