 Upon release, the game's 50% discount was scaled back to 25% for one week.It has not gone on sale since, as Rohrer believes that "sales screw your fans" as they discourage buying games one wants during non-sale periods.Following the game's release, Rohrer used $3,000 USD of alpha release earnings to fund a competition in which players could win money, paintings, gift cards, and other prizes by having the highest worth in-game houses.