 The game was, however, influenced by "Minecraft", which—while heavily tied to cosmetic decoration—involves similar themes of protecting one's creations from other players as in "The Castle Doctrine".Rohrer thought of adding family members for the player's character early in the game's development, but scrapped it at first because of the extra complexity and not knowing how to make them more than inanimate objects.After a dream, however, he was inspired to see if there was a practical way to implement them that would further the game's "moral dimension."