 Polygon's Russ Pitts found the game a frustrating exercise, his experience determined by the arbitrary quality of player designed houses, and further obstructed by the harsh consequences of failure.Pitts felt the game valued its message over the player's time and yet found the message hard to take seriously; he would describe the game as the most disturbing he had ever played.Keza MacDonald, in her review at IGN, shared these frustrations, finding that tackling player-constructed houses made the game over-reliant on trial and error.